Najnowsze komentarze
2009-08-18 08:47
gagner argent do wpisu:
No threat for Lifebloom
nice topic, great article! :) thanks! Gagner argent
"To start off with, we needed to do a little running. There's no inscription trainers to be found in Dalaran or any of the capitals. We found one in Vengeance Landing, so it seems likely that Alliance could find one in Valgarde as well. However, there are no Inscription suppliers nearby, so you'll still have to run to Dalaran to get the Scribe Tools and parchment you need for most recipes. It's probably a given that that'll change for the better as we get closer to live, but for now it's a pain. You'll probably want to go buy the Scribe Tools and stock up on parchment before you go to train if you're doing it in Beta. Luckily, Light Parchments stack up to 20, so you can carry a lot -- be warned though, most of the scrolls you make out of them only stack to 5. Anyhow, to the meat. Starting Out: The Miller Tells His Tale As we've mentioned before, Herbalism is the complementary profession for Inscription, which means that if you want to get into it, you'd best save up a bunch of herbs now. With the herbs, you'll be primarily making pomace and ink in order to create various scrolls. You start by using Peacebloom and Silverleaf to make basic inks, Ivory and Silver, respectively. Those will go yellow at 15, green at 32, and gray at 50. You'll also be able to make your first item, a Scroll of Stamina, which uses 2 Ivory Ink and 1 piece of Light Parchment. That recipe goes yellow at 40 and green at 52. You'll also be able to make scrolls of intellect and spirit starting at 15 skill. Scrolls of Intellect will take Silver Ink, while you'll use both Ivory and Silver inks for Scroll of Spirit. At 30 skill, you'll learn Milling.
Milling is similar in function and form to Prospecting. It grinds 5 herbs into a pomace which is then used to make high level inks -- the higher your inscription skill, the higher the level of herb you can grind. Mageroyal, Earthroot, Silverleaf, and Peacebloom apparently all give Alabaster Pomace, while Briarthorn gives Dusky Pomace. Milling can also give out random mushrooms, which I suppose are at least slightly more useful than Copper Powder. Once you've done some Milling, you can use the Alabaster Pomace to make Moonglow Ink. Shamans and Enchanters: Now in handy scroll form! Moonglow Ink allows you make some really cool stuff. For example, at 35 skill, you can start making Scrolls of Recall, which act like the Shaman spell Astral Recall, allowing you to teleport home every 15 minutes, and all for the price of a vial of Moonglow Ink and a piece of Light Parchment. The scrolls go gray at 75, so you can churn out a lot of them as well. At 50 skill, you can start becoming an enchanter's best friend. wow gold You can make Bleached Parchment, which can be targeted with armor enchantments. Anyone can then use the resulting scroll to enchant their armor. So far, there's no apparent level limit on these scrolls, so if that remains unchanged, they'll be good even for the new Wrath enchantments. wow gold All of this and all it requires is one Moonglow Ink and some Light Parchment for each scroll. Another 50 skill recipe is a bit of an enigma. The Mysterious Tarot, which uses 2 vials of Moonglow Ink, will produce a random card from the Rogues Deck. When you combine the Ace, 2, 3, 4, and 5 of Rogues, you'll get a deck you can turn in to the Darkmoon Faire for a magic chestpiece with a random enchantment.
mp3 The quest text implies that there will even be gypsies in various inns out in the world so you can do the the turn-ins any time of the month, although those gypsies don't seem to exist yet. It's worth noting that the Rogue cards may also be world drops -- at the least, I have personally seen one drop off a Citizen of New Avalon in the Death Knight starting area. At 100 skill, you learn to make Midnight Ink, which requires Dusky Pomace and goes green at 115. wow gold With this ink and 5 pieces of Light Parchment, you can make Treated Vellum, which can be targeted with weapon enchantments, then used by anyone to enchant a weapon. It goes yellow at 112. Final Thoughts Unfortunately, that's about as far as the recipes go at the moment, and there does not appear to be a reliable way to level up much past 150. Still, it's early in Beta, so there's no doubt that we'll see more recipes and more trainers in future builds. buy wow gold I do wonder, though, if we'll continue to see low level herbs be useful into the 100s skill range, or whether we'll see higher level enchants require more expensive to make scrolls in the future. Regardless, even if we've only had a taste of inscription, and even if we can't see actual spell inscriptions just yet, seeing things like Treated Vellum and the Rogue Deck is more than enough to get me excited for Inscription, at the very least. " "Nethaera made some clarifications on how Death Knights will be unlocked and the creation of such today in the official forums. wow gold You can read the full thread here. ""You will be healthy to create a new death knight. You do not replace one feature for added."" ""I thought I'd try to clear up a few things in this thread.
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"Death Knights certainly feel like a Hero class in every sense of the word. Aside from their impressive abilities, they also have a brand new resource system called Runes and Runic Power. These coupled with the certainty that they jumpstart to Level 55 ensure that Death Knights feel epic. They are also unique in that they have a special bond with their weapon, called Runeweapons, and Blizzard wanted to give them a different mechanic here, too. Death Knights have a class-specific profession called Runeforging, similar to the Rogue-specific Poisons and to a lesser degree, Lockpicking. However, unlike Rogue poisons, Runeforging a weapon supercedes weapon enchantments. Inscribing Runes onto the Death Knight's weapon also requires a Rune Forge, kind of like a Moonwell for making Mooncloth or a Forge for smelting metals. Currently, Rune Forges can only be found in Ebon Hold, the Death Knights' exclusive clubhouse. There are currently six runes acquirable for Death Knights to inscribe into their weapons -- Rune of Cinderglacier, Rune of Frostfever, Rune of Lichbane, Rune of Spellbreaking, Rune of Swordbreaking, and Rune of the Fallen Crusader. Some runes mimic existing enchantments, such as Crusader, while others seem very task-specific such as Spellbreaking for taking on caster-type mobs. Death Knights can change the rune on their weapon as often as they like, provided they have entering to a Rune Forge. Inscribing weapons with runes also endow the weapon with an aliveness similar to enchants (Swordbreaking looks like Savagery, for example). Check out the gallery for screenshots of the Rune Forge and the different runes. A Death Knight can have only one permanent enchantment (e.g. ""Fiery Weapon"" or ""Rune of Frostfever"") and one temporary enchantment (e.g. ""Sharpened Weapon"" or ""Major Wizard Oil"") on his/her weapon at some time. I concord; initially, this sounds like a intense thing, as Runes have to compete, in a way, with other enchantments that could be practical.
However, if and when you've seen these Runes in state, you will *definitely* not regret having made the choice of a Rune. wow gold Trust me on this. At the moment, no, there is no cost for Runeforging that has been implemented (divagation from existence restricted to Death Knights, of course, which is a cost in itself if you really think most it). However, the UI for Runeforging is not even fully implemented already, and we haven't seen every of the neat Runes that will be acquirable before the Release version. So, this could change. (Personally, though, from seeing how well it works as a class-specific knowledge, I highly doubt it will.) " "I adjudge, I totally made the post title up. wow gold But I think you have to adjudge that extreme robot fighting sounds like tons of fun. Reader Forlune sends in this shot straight from the beta realms, explaining that this is a new daily PvP quest in the Grizzly Hills. Though I haven't tried this one out myself, judging from intel from our well friends at WoWhead, this is one of several new PvP-oriented dailies in th Blue Sky Logging Grounds -- this one just asks you to return several broken-down shredders for repair, while the others seem to encourage more direct punishment of the opposing alliance. wow power leveling Robot fighting or no robot fighting, who's not into showing the Horde... or Alliance... who's boss. mp3 players This image came to us straight from the Wrath of the Lich King beta -- and we'd love to have your beta screenshots, too! If you have anything our readers might like, sharing it is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned.
We prefer full screen shots without the UI showing -- use alt-Z to remove it. wow gold And, please, no more sunsets! (Well, okay, maybe if they are some really cool Northrend sunsets, we can consider.) Let's get this party started! So you haven't found your way into the Wrath of the Lich King beta. We're sorry for you -- no, really, we cried every through the beta login screen, after which point we were immediately distracted by, well, we'd tell you, but it would be a huge spoiler. However, we're here to confidence the pain. wow gold Though we don't have the persuasive powers required to convince Blizzard to give you every beta keys of your very own, we can respond your beta-related questions.
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"Lume the Mad has done the math (very thoroughly), and he's got the respond for Druids: the end healing burst of Lifebloom doesn't cause some threat at every, either for the caster or the recipient. He first pared the entire situation of casting Lifebloom down to its base elements -- you've got a player who embody pulls a mob, and a Druid healing them. He took out every possible reactive abilities that might cause threat, and then set up a situation where the Druid obtained threat, and cast LIfebloom on added player, with an opposing alliance Shaman purging the spell hasty (so it could skip straight to the end heal), and the mob stayed on the Druid -- the bounteous heal didn't cause threat for the recipient at every. Finally, Lum tested if the Druid was recieving aggro, and as you can see above, neither the Druid caster or the Warlock is strained by the end heal of Lifebloom -- just one point of damage can still pull the mob around. There's been a lot of discussion most this already -- the HoT characteristic of Lifebloom still does cause threat (for the Druid), and so you combine that with the certainty that lots of people were testing under ""unsecure"" situations, and the whole thing got very confusing. But Lum's tests seem very clear: Druids can cast absent knowing that they won't pull aggro with that burst of healing at the end of the spell. I don't now most anyone else, but I find this article to be fairly helpful. I definitely recall reading at some point that the final develop of lifebloom generated threat toward the person existence healed, and I have subsequently refrained from using it in threat-sensitive situations. It's nice to know that I need not go to the trouble. OP. HA! Your funny.
have you ever played a Druid. We are th weakest class in the game. We expiration through what little mana we have in no time having to switch form 10 times to do anything. Just because you get owned by people who know how to play does not mean they should nerf what we have. " "Wrath of the Lich King news started off as a trickle. First it was the development of the expansion than the constituent of the Death Knight class. Then we have a lot of speculation and evasive answers from Blizzard. wow gold Now that the Chenopodiaceae test has been opened up there has been a flood of information. Most of this comes from the observations and mining of players, more so than Blizzard itself. Perhaps the most frustrating part of the WoW experience is waiting for Blizzard to give us information. wow gold There are some tidbits that we're every excited to hear. When will we see Wrath go live. Will there be added expansion. wow Where does Kalgan live, and does he have decent embody guards. I'd like to know if there are some plans for added server types in the future. We ever do our prizewinning here to get as much information most WoW as possible as quickly as we can. If you have the chance to communicate your three most burning questions of the game developers, what would you communicate. wow gold I would communicate: 1) When will you upgrade the graphics engine. I know WoW was meant to be played on the most hardware out there - but its been a couple of years and the hardware out in the market has improved. Also with the entire Mac line on Intel chips, a port shouldn't be to difficult for them either. 2) When can we get a Armory iPhone app.
mp3 player 3) Looking at BC, what did players do in terms of game progression (both from leveling to raiding) that you did not expect them to do, and how did that impact your designing of Wrath. Blayed, he has a point. If you have an ounce of fun with that mount, it's no more wasted than the effort you put into getting to 70 or winning a BG. wow gold There's ever something more to be done in this game, and that's what makes it great. You can't be the prizewinning and have the prizewinning things in this game without playing continually. It's more effective to enjoy making progress in WoW than it is to enjoy existence done with making progress. "
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"We every know that I've been more than a little harsh on certain genres of WoW videos. Unless it's a storyline machinima or music video, you're not likely to see it on Moviewatch. However, I'm open to a little experimentation, so I bring you Moviewatch Smackdown. Today, I'm going to pit multiple genres against each other in a war to the death. Our first movie, Trollbane, is an state flick, but not in the hardcore sense. We previously wrote most DTB's first effort, Assassine, which some felt followed too typical of a storyline. This time, he's backwards with a tale that's not too heavy on the dialogue, instead focusing on the war. While the editing was well, the voice performing left something to be desired and the sound levels were a taste off. He seems to improve his skills with each new endeavor, though! It personal't half intense. I mean really, the problem of the voice performing is hard as hell to get right anyway so you can't really hold it against him... too much. Some of the one liners are beauty diverting though. The thing I do hold against it is the storyline. Its what i describe as ""smash you over the head plot."" It spells it every out for you like a two year old. It could be because of the short time limit, but I have seen shorter stories deal with it perfectly. Please remember subtly! I do like seeing some of the old pvp fit tho. Preview of the Motorbike vehicle in Grizzly Hills Did you doubt that engineers would be the coolest players in the expansion. This little demo of the motorbike coming (supposedly) to engineers in Wrath of the Lich King is, as our own Dan O'Halloran said when he found it, the first movie of WoW where the death metal actually belong.
The thing tools around Grizzly Hills at top speed. Maybe it's just the way it's been implemented on the private server, but if those jumps are possible on the live realms (physics. in WoW. ), then vehicles in Wrath are going to be awing. Of course, this doesn't exactly signal the return to swords and sorcery that players were hoping for in Northrend -- what does it mean if we've replaced the spaceships of the last expansion with tanks. But WoW has ever have a steampunk feel, and this does seem like a natural extension. Ladies and Orcs, start your engines! " "Rob Pardo sat down to chat with PC Gamer recently most every things Blizzard, but as you might expect, WoW got a nice chunk of the conversation. He talks mostly most design -- after saying that PC gaming isn't dead (duh), he talks most the lore of a dungeon, and says that whenever you step into an instance, even if you haven't researched every the lore of it, and read every the quests for it, Blizzard wants you to know that the tale is there. He also talks a little taste most how Blizzard works as a team -- everyone working on the game has the power to veto something if they don't feel it works right, which is probably why we haven't seen things like player housing already. It also explains why Blizzard takes their time -- when anyone can step in and say, ""This isn't working"" at some time, you get a lot of iterating and a lot of unreleased content. wow gold But as Pardo says, it pushes the whole team to do it meliorate -- he can go to the people he'll know will have a problem with a certain mechanic and work with them to make it right. Finally, they chat a little taste most whether, as Raph Koster is quoted, ""the singleplayer game is an distortion.cheap wow gold "" Pardo calls out Super Mario Galaxy's co-star mode as an example of a terrific singleplayer game that incorporates multiplayer in an innovative way, and says that singleplayer isn't gone forever -- it's just going to look a little different. While I doubt that it's exactly like he said, I also don't doubt that everyone has a say.
Maybe not an outright veto like Rob said but most of the time if something isn't working, I would imagine it goes more like this ""So does anyone have a problem with that. wow gold "" Rob ""I really don't think it would work for X, Y,Z reason."" Dev A ""Yeah I didn't think most Z"" Dev B ""And if you do Z, A&B won't work right"" Dev C ""Ok so how can we change it to make it work. mp3 players "" Rob And backwards to the drawing commission they go. ""While I doubt that it's exactly like he said, I also don't doubt that everyone has a say. Maybe not an outright veto like Rob said [...]"" ""There is no way to foresee exactly what players will do with something once it's live."" This is very well said. Kudos to both of you. Coincidentally, if I seem taste, wow gold it's because I work in a corporate environment that is particularly notorious for utterly destroying the credibility of a system like what Pardo suggests - that is, where management PRETENDS to encourage this type of communication, then DISREGARDS everything submitted and goes free with what a few higher-ups conceive is most profitable. wow gold So, I'm a little jaded toward corporate interests who publicly claim that they involve everyone in the decision-making process, then essentially take a giant shit on them and move on, regardless. I think you're right though. It may be that this is the exact reason why the company has not only survived, but thrived. "
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"Demiron of the US-Elune server bought forth a concern most the new state system on the official forums recently: How does a World Explorer get every the world explored, especially the enemy alliance capitals and cities. I'd like to verify Demiron and people like him that it really is possible. Alex even wrote a nice handy mini-guide to sneaking into the cities to get Crown of the Fire Festival which should work for exploring too. If you're not a stealth class, it can be harder, but knowing the location of a few backwards doors and having an epic mount speedy enough to outrun guards can help a lot in those cases. One other concern for a World Explorer, though, is figuring out exactly where they have and haven't been, and for that, Bornakk did drop a nice little hint in the thread: There will be a way to see which places you haven't explored so that you know where to go to get that shiny new state ding. More help for achievements is certainly a well thing, and should help those of us scatterbrained enough that we can't quite remember if we covered every square inch of Stranglethorn or not. Hopefully, this type of help can extend to other achievements as well, so you don't have to figure out whether you have 500 daily quests to go for that state, or only 50. Being an original player since the dawn of WoW the only places I haven't explored are the new starting areas for Blood Elves and Dreani. There are also a few really small places I still discover when running through some of the old areas that wern't my primary leveling areas I've discovered a number of places while out wandering most that filled in a tiny portion of my map that I previously thought was complete.
The first thing I thought when I initially found this achievment is how the hell am I going to find every those litle places. I'm greatful we'll be getting some resource. " "Mookou asks for a ""51-point talent preview"" before the expansion, and while we probably won't actually get that, what we'll get is likely the same we got with the Burning Crusade release -- most a month before the expansion, there'll be a huge downloadable content patch for everyone (we've heard before that it will be patch 3.0) that will contain every of the updates everyone is getting: every of the talent updates, game mechanic changes, model updates, and so on that we're going to see in the expansion. Blizzard will make every the changes and fixes around that patch, and then when Wrath is actually released, you'll just be installing Northrend content, and the game itself will be (supposedly) ready for every of it to work together. And Neth confirms that this is probably the plan -- it should work much like last time around, though the patch will probably be closer to release day. Now, Blizzard is much meliorate at this than they used to be, so we'd imagine that (hopefully) things will go a little smoother this time around, and we won't have nearly as many problems or hotfixes as we found last expansion. mp3 players But then again, we do know they are planning things a little differently this time around -- they've divided the entry and exit areas up, so we won't see a bounteous mess like we found in Burning Steppes or Hellfire Peninsula. wow gold And there are rumors that we'll see a World Event go down before we actually go to Northrend, and as of right now, we don't know if there is going to be a testing phase for that or how long it might take.
Last time around, too, you'll note, everyone got a free respec (and some even got two), and we haven't heard anything most that this time already. Of course, as ever with Blizzard, time will tell. wow gold Given that we're expecting a November release, that would put a bounteous 3.0 patch in October, and we already know Brewfest is going to have some changes then, so 3.0 could come in conjunction with those changes or around them. wow gold We'll have to wait and see. I would be very surprised if they did not give us a free respec. Multiple trees have gone under quite the transformation, with some even losing talents nudity. I really don't see them saying ""suck it up and pay for it"". If they do, eh, but I sure hope not, wow gold it would be a nice gesture. As far as BC's release day that was one of the smoothest expansion releases of some game i've played, backwards in EQ or DAOC when ever a expansion was released you could expect not to be healthy to really play for at lease a day and in EQ's case sometimes several. buy wow gold Hellfire was very crowded and the server did crash for crushridge but it was up fairly quickly and I remember the game running smoothly for the most part with little hiccups through out the day. If wrath is even smoother then BC then bounteous credit to blizz and their dev team. " .
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"Get your play time in and make sure to finish all your raids and instances before 3:00am PDT as Blizzard poster Adidan has announced that Tuesday's regular maintenance will be an extended one. We aren't expecting a new patch (a Wrath surprise. We wish!), so the expected downtime of 8 hours from 3:00am to 11:00am PDT seems to be nothing beyond the standard. For those in Beta, it's likely that the Northrend and Lich King will be down for a new build, too, so you'll have to figure out something to do with your downtime like the rest of us mortals (such as read WoW Insider, for example). Moviewatch Smackdown: Tosan 4, or Trying Too Hard Earlier today, Moviewatch Smackdown looked at a tale-related state flick, but some of you may be up for some pure state. Despite its title, as well as over 230,000 downloads and a 4.94 rating on Warcraftmovies, this Rogue PvP movie, Tosan 4 - Trying Too Hard, doesn't take itself too seriously. With a typical soundtrack involving linkin Park, as well as some humorous dialogue peppered in between the war scenes, Tosan seems to have scored himself a crowd favorite. While it's not my particular cup of tea, I can definitely see why it received so many views -- he have fun with it! I don't understand -- if these videos are meant to be competitive, as you seem to be implying with the title of ""Moviewatch Smackdown"" and asking ""How does Tosan 4 fare against Trollbane. Is this preferrable to storyline or music videos. "" -- shouldn't you have put the videos in one post for easier compare/contrast. I'm unimpressed. Don't Alliance ever complain most vids of Horde in PvP gear ganking people who aren't. Correct me if I'm wrong, but he's wearing PvP gear going after PvE people, and not doing every that great a job. After seeing an Undead Rogue down a NE hunter that was tearing up Splint Tree Post in 6 SECONDS FLAT, I find this video wanting. This reminds me why I setup on a PvE server. The game can be discouraging enough when levelling at times, this would just be ridiculous.
Praise be Arena so folks like this can play elsewhere. That said, cleverly put together, border line Surfing/Skater flick. Nice genre for PvP videos to slip into, existence of a competitive nature. " "On the WoW forums this morning, there was renewed gurgling most the desire to be healthy to respec more easily, specifically between PvP specs and raiding specs. wow gold Blue Blizzard poster, Bornakk, reconfirmed what have already been discussed at the Worldwide Invitational -- that the developers are working on a way to have two swappable talent specs. They are still working out the details but it sounds like something that's definitely coming because the Blues could've easily let this thread just die of symptom. I'm not sure I concord with some posters who say that respeccing is a ""huge pain."" It's an inconvenience, yes, but then so is flying from one zone to added or waiting in line for battlegrounds. wow gold Also, as for the cost, 50 gold is merely a grain of sand to someone at level 70. (And if it isn't then, dude, what the heck are you doing out there. Buzzing on Bash Ale every day. world of warcraft gold ) Conversely, how would having two different specs at your disposal make the game ""too easy,"" as other commenters posted. My eyes are rolling so much that they may come right out of my head. (This is exactly why I try not to read much of the forums.) There was much musing most how the respec mechanic might be prizewinning implemented -- by player posters, not by Blues -- including ideas for 24 hour cool-downs, respec token systems, higher costs, lower costs and, for some reason, portals and summoning. Regardless of what mass opinions are, Blizzard's developers seem to be looking hard at what the ramifications of twin specs would do to the game's equilibrise.
wow gold They obviously spend a lot of time studying how PvP and PvE are played and seem to have an relationship for splitting these two gameplay styles and I don't think they will make it as simple as a conjuror-click in Wrath. Case in point, I love playing my Pally tank. Also, I love battlegrounds. However, Pally tanks are 95% useless in the BGs (5% comes from existence fun/useful against rogues who do not realize hasty enough that you are prot! and maybe a little from tanking the 'bosses' in AV) Usually for bounteous BG sprees I spec holy. mp3 player And then when it comes time for raiding again, it's backwards to Prot. Having the knowledge to easily flop between the two specs here would be excellent and would save the hassle of respecing... since the 50g really isn't a huge disincentive. wow gold So here's hoping that Blizzard actually pulls this one out of their hat along with every the other goodies hinted for Wrath. "
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